








Get in Touch
Email : [email protected]
Phone: 07872 859405
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Downtown Jam is a skateboarding game inspired by titles such as Tony Hawk and Jet Set Radio and a more updated version of our original game 'Downhill Jam' (found here on itch.io https://kabutokai.itch.io/downhill-jam)The game is available for free on steam and has been well reviewed.
Link to steam page
https://store.steampowered.com/app/2010960/Downtown_Jam/


Get in Touch
Email : [email protected]
Phone: 07872 859405
click here for my Twitter


A WIP playable multiplayer 'first person shooter' map, using Unreal's Lyra as a base.The map is designed for both elimination and objective control game modes.The environment was also created by me using a combination of 3DS Max, Houdini and the Unreal engine terrain tools.
Originally created as a large open world game environment, I wanted to experiment with creating a FPS Multiplayer map, inspired by games such as the Halo series, using the original map as a base.
One of the things I always enjoyed about the multiplayer map design of the Halo series was fun additional features that the maps included to help them stand out, such as cannons to launch players around or teleporters to mix up the player's routes.With that in mind I have added some portals that allow players to instantly travel from one location to another seamlessly.They work by projecting a camera view of the portal as a material onto the connected portal's frame.

A very simple blueprint that works as a first draft for the level plan of the map.I wanted to make sure that, regardless of the path the player takes, the level maintains its sense of flow and the player always has multiple different pathing options.

The giant tower in the background works not just as an interesting visual component for the map, but also as a way for the player to work out their current location when they teleport or respawn based on where their position is when compared to the tower.

Screenshot in Houdini for the background terrain taken from Lidar data of North Wales.By using heightfields, the software could recognize how custom textures and foliage could be applied to the terrain.

Developed in Unity using the high definition render pipeline, the game uses a combination of 2D sprites and 3D models, inspired by the art style and gameplay of games such as Octopath traveller and Cult of the Lamb.Due to my love for these games and this art style, I am currently in the process of building/designing a fully playable game environment in this style.
This page will be updated as more is implemented.

The plants in the environment are animated through a combination of sprite sheets and Spine animations.




The Concept art for the enemy characters created by a friend https://dragonisreallytired.artstation.com/ along with the sprites I created based on the concept art.
An example of a combat area for when enemies are fully implemented.


If you want to see the original project before the new content was added, you can find it here
https://xanderday.itch.io/lost-vestige-environment-test